## Animations

Animations — Animated images.

## Synopsis

    #include <gdk-pixbuf/gdk-pixbuf.h>

    struct      GdkPixbufAnimation;
    struct      GdkPixbufAnimationIter;
    GdkPixbufAnimation* gdk_pixbuf_animation_new_from_file
                                                (const char *filename,
                                                 GError **error);
    GdkPixbufAnimation* gdk_pixbuf_animation_ref
                                                (GdkPixbufAnimation *animation);
    void        gdk_pixbuf_animation_unref      (GdkPixbufAnimation *animation);
    int         gdk_pixbuf_animation_get_width  (GdkPixbufAnimation *animation);
    int         gdk_pixbuf_animation_get_height (GdkPixbufAnimation *animation);
    GdkPixbufAnimationIter* gdk_pixbuf_animation_get_iter
                                                (GdkPixbufAnimation *animation,
                                                 const GTimeVal *start_time);
    gboolean    gdk_pixbuf_animation_is_static_image
                                                (GdkPixbufAnimation *animation);
    GdkPixbuf*  gdk_pixbuf_animation_get_static_image
                                                (GdkPixbufAnimation *animation);
    gboolean    gdk_pixbuf_animation_iter_advance
                                                (GdkPixbufAnimationIter *iter,
                                                 const GTimeVal *current_time);
    int         gdk_pixbuf_animation_iter_get_delay_time
                                                (GdkPixbufAnimationIter *iter);
    gboolean    gdk_pixbuf_animation_iter_on_currently_loading_frame
                                                (GdkPixbufAnimationIter *iter);
    GdkPixbuf*  gdk_pixbuf_animation_iter_get_pixbuf
                                                (GdkPixbufAnimationIter *iter);

## Object Hierarchy

      GObject
       +----GdkPixbufAnimation

      GObject
       +----GdkPixbufAnimationIter

## Description

The gdk-pixbuf library provides a simple mechanism to load and represent animations. An animation is conceptually a series of frames to be displayed over time. Each frame is the same size. The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background. To display an animation you don't need to understand its representation, however; you just ask gdk-pixbuf what should be displayed at a given point in time.

## Details

### struct GdkPixbufAnimation

    struct GdkPixbufAnimation;

This object describes an animation.

### struct GdkPixbufAnimationIter

    struct GdkPixbufAnimationIter;

A GdkPixbufAnimationIter provides the necessary functionality to display an animation. See `gdk_pixbuf_animation_get_iter()`.

### gdk_pixbuf_animation_new_from_file ()

    GdkPixbufAnimation* gdk_pixbuf_animation_new_from_file
                                                (const char *filename,
                                                 GError **error);

Creates a new animation by loading it from a file. The file format is detected automatically. If the file's format does not support multi-frame images, then an animation with a single frame will be created. Possible errors are in the GDK_PIXBUF_ERROR and G_FILE_ERROR domains.

`filename` : | Name of file to load, in the GLib file name encoding
`error` : | return location for error
Returns : | A newly-created animation with a reference count of 1, or `NULL` if any of several error conditions ocurred: the file could not be opened, there was no loader for the file's format, there was not enough memory to allocate the image buffer, or the image file contained invalid data.

### gdk_pixbuf_animation_ref ()

    GdkPixbufAnimation* gdk_pixbuf_animation_ref
                                                (GdkPixbufAnimation *animation);

### Warning

`gdk_pixbuf_animation_ref` is deprecated and should not be used in newly-written code. Use `g_object_ref()`.

Adds a reference to an animation.

`animation` : | An animation.
Returns : | The same as the `animation` argument.

### gdk_pixbuf_animation_unref ()

    void        gdk_pixbuf_animation_unref      (GdkPixbufAnimation *animation);

### Warning

`gdk_pixbuf_animation_unref` is deprecated and should not be used in newly-written code. Use `g_object_unref()`.

Removes a reference from an animation.

`animation` : | An animation.

### gdk_pixbuf_animation_get_width ()

    int         gdk_pixbuf_animation_get_width  (GdkPixbufAnimation *animation);

Queries the width of the bounding box of a pixbuf animation.

`animation` : | An animation.
Returns : | Width of the bounding box of the animation.

### gdk_pixbuf_animation_get_height ()

    int         gdk_pixbuf_animation_get_height (GdkPixbufAnimation *animation);

Queries the height of the bounding box of a pixbuf animation.

`animation` : | An animation.
Returns : | Height of the bounding box of the animation.

### gdk_pixbuf_animation_get_iter ()

    GdkPixbufAnimationIter* gdk_pixbuf_animation_get_iter
                                                (GdkPixbufAnimation *animation,
                                                 const GTimeVal *start_time);

Get an iterator for displaying an animation. The iterator provides the frames that should be displayed at a given time. It should be freed after use with `g_object_unref()`.

`start_time` would normally come from `g_get_current_time()`, and marks the beginning of animation playback. After creating an iterator, you should immediately display the pixbuf returned by `gdk_pixbuf_animation_iter_get_pixbuf()`. Then, you should install a timeout (with `g_timeout_add()`) or by some other mechanism ensure that you'll update the image after `gdk_pixbuf_animation_iter_get_delay_time()` milliseconds. Each time the image is updated, you should reinstall the timeout with the new, possibly-changed delay time.

As a shortcut, if `start_time` is `NULL`, the result of `g_get_current_time()` will be used automatically.

To update the image (i.e. possibly change the result of `gdk_pixbuf_animation_iter_get_pixbuf()` to a new frame of the animation), call `gdk_pixbuf_animation_iter_advance()`.

If you're using GdkPixbufLoader, in addition to updating the image after the delay time, you should also update it whenever you receive the area_updated signal and `gdk_pixbuf_animation_iter_on_currently_loading_frame()` returns `TRUE`. In this case, the frame currently being fed into the loader has received new data, so needs to be refreshed. The delay time for a frame may also be modified after an area_updated signal, for example if the delay time for a frame is encoded in the data after the frame itself. So your timeout should be reinstalled after any area_updated signal.

A delay time of -1 is possible, indicating "infinite."

`animation` : | a GdkPixbufAnimation
`start_time` : | time when the animation starts playing
Returns : | an iterator to move over the animation

### gdk_pixbuf_animation_is_static_image ()

    gboolean    gdk_pixbuf_animation_is_static_image
                                                (GdkPixbufAnimation *animation);

If you load a file with `gdk_pixbuf_animation_new_from_file()` and it turns out to be a plain, unanimated image, then this function will return `TRUE`. Use `gdk_pixbuf_animation_get_static_image()` to retrieve the image.

`animation` : | a GdkPixbufAnimation
Returns : | `TRUE` if the "animation" was really just an image

### gdk_pixbuf_animation_get_static_image ()

    GdkPixbuf*  gdk_pixbuf_animation_get_static_image
                                                (GdkPixbufAnimation *animation);

If an animation is really just a plain image (has only one frame), this function returns that image. If the animation is an animation, this function returns a reasonable thing to display as a static unanimated image, which might be the first frame, or something more sophisticated. If an animation hasn't loaded any frames yet, this function will return `NULL`.

`animation` : | a GdkPixbufAnimation
Returns : | unanimated image representing the animation

### gdk_pixbuf_animation_iter_advance ()

    gboolean    gdk_pixbuf_animation_iter_advance
                                                (GdkPixbufAnimationIter *iter,
                                                 const GTimeVal *current_time);

Possibly advances an animation to a new frame. Chooses the frame based on the start time passed to `gdk_pixbuf_animation_get_iter()`.

`current_time` would normally come from `g_get_current_time()`, and must be greater than or equal to the time passed to `gdk_pixbuf_animation_get_iter()`, and must increase or remain unchanged each time `gdk_pixbuf_animation_iter_get_pixbuf()` is called. That is, you can't go backward in time; animations only play forward.

As a shortcut, pass `NULL` for the current time and `g_get_current_time()` will be invoked on your behalf. So you only need to explicitly pass `current_time` if you're doing something odd like playing the animation at double speed.

If this function returns `FALSE`, there's no need to update the animation display, assuming the display had been rendered prior to advancing; if `TRUE`, you need to call `gdk_animation_iter_get_pixbuf()` and update the display with the new pixbuf.

`iter` : | a GdkPixbufAnimationIter
`current_time` : | current time
Returns : | `TRUE` if the image may need updating

### gdk_pixbuf_animation_iter_get_delay_time ()

    int         gdk_pixbuf_animation_iter_get_delay_time
                                                (GdkPixbufAnimationIter *iter);

Gets the number of milliseconds the current pixbuf should be displayed, or -1 if the current pixbuf should be displayed forever. `g_timeout_add()` conveniently takes a timeout in milliseconds, so you can use a timeout to schedule the next update.

`iter` : | an animation iterator
Returns : | delay time in milliseconds (thousandths of a second)

### gdk_pixbuf_animation_iter_on_currently_loading_frame ()

    gboolean    gdk_pixbuf_animation_iter_on_currently_loading_frame
                                                (GdkPixbufAnimationIter *iter);

Used to determine how to respond to the area_updated signal on GdkPixbufLoader when loading an animation. area_updated is emitted for an area of the frame currently streaming in to the loader. So if you're on the currently loading frame, you need to redraw the screen for the updated area.

`iter` : | a GdkPixbufAnimationIter
Returns : | `TRUE` if the frame we're on is partially loaded, or the last frame

### gdk_pixbuf_animation_iter_get_pixbuf ()

    GdkPixbuf*  gdk_pixbuf_animation_iter_get_pixbuf
                                                (GdkPixbufAnimationIter *iter);

Gets the current pixbuf which should be displayed; the pixbuf will be the same size as the animation itself (`gdk_pixbuf_animation_get_width()`, `gdk_pixbuf_animation_get_height()`). This pixbuf should be displayed for `gdk_pixbuf_animation_iter_get_delay_time()` milliseconds. The caller of this function does not own a reference to the returned pixbuf; the returned pixbuf will become invalid when the iterator advances to the next frame, which may happen anytime you call `gdk_pixbuf_animation_iter_advance()`. Copy the pixbuf to keep it (don't just add a reference), as it may get recycled as you advance the iterator.

`iter` : | an animation iterator
Returns : | the pixbuf to be displayed

## See Also

GdkPixbufLoader