Nintendo and Silicon Graphics will collaborate to develop a 64-bit chip set
for a new 3D-game console targeted to sell for under $250. The joint
agreement couples the game expertise of Nintendo and the visual computing
technologies of Silicon Graphics. Together, they will produce Reality
Immersion Technology (RIT) to allow players to step inside real-time 3D
worlds. At the heart of the system will be the MIPS Multimedia Engine chip
set - a 64-bit MISP RISC microprocessor, a graphics coprocessor, and one
or more custom chips. The chip set's computing power will exceed the
throughput of most workstations. The graphics subsystem also matches most
moderate-performance workstations. It handles 24-bit color images and
generates more than 100,000 polygons per second while performing real-time
antialiased 3D texture mapping to produce realistic graphic images. The
set will also handle CD-quality audio and provide video resolution better
than the NTSC or PAL standards used in television. The technology's first
implementation will debut in 1994 as an arcade-style game, and is expected
in a home game consolr by late 1995.

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 From the 'New Product Information' Electronic News Service
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 above mentioned company. For additional details, contact 
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