SSN-21 SEAWOLF, THE SEQUEL TO 688 ATTACK SUB

Chicago, IL - June 3, 1993 -- Electronic Arts (NASDAQ:ERTS) has announced
the release of SSN-21 Seawolf for the PC and compatibles marketplace. This
game is the sequel to 688 Attack Sub, one of Electronic Arts' biggest hits
in the PC marketplace to date. SSN-21 Seawolf is being coded by John
Ratcliff, who wrote the original, and produced for Electronic Arts by
veteran simulations producer Paul Grace.

The game is the most advanced submarine simulation to date, and features
the in-design SSN-21 Seawolf Attack sub. The US Navy initially combined
five major programs in order to establish the Seawolf class: the 688
program, the new design SSN, SUBACS (Submarine Advanced Combat System),
submarine electronic systems, and attack submarine research and
development. However, since the Naval Sea Systems Command has more lately
undergone budget cuts and the pattern of future military needs has changed
in recent years, the scale of this operation has declined and the Seawolf
is still on the drawing board. However, the US Navy states that the
Seawolf will be "the fastest, deepest-diving, most heavily-armed United
States submarine ever put to sea", and predicts that it will have three
times the mission effectiveness of the 688. The SSN-21 will be equipped
with a new conformal array sonar and 8 torpedo tubes and it will carry
Harpoons, Tomohawks, Mark 48 ADCAP torpedoes and Sea Lance missiles and
mines.

All this, of course, makes for a great game. Economic, ethnic, and
political unrest in the former Soviet Union are beginning to deepen, with
intense pressure from Red Army generals upon the military stability of the
various Eastern bloc nations. After a military coup, a new politburo
declares the reunification of the USSR and all diplomatic ties with the
West are cut. Meanwhile, another coup has deposed Fidel Castro in Cuba,
and a US-recognized government siezes power. As border skirmishes break
out at spark points along the perimeter of the USSR, a Soviet task force
sails from Archangel bound for Cuba. With strict orders from military
leaders to avoid nuclear confrontation, World War III starts.

SSN-21 Seawolf is a game of stealth and cunning, fully recreating the
atmosphere of underwater warfare, with much of the game action happening
within the sonar room. More than 40 types of surface ships and 25
submarines can be identified individually from their own unique sonar
signatures. Over 100 sound samples are featured in state-of-the-art 16-bit
stereo sound, such as torpedoes loading and firing, sonar pings, the
waterfall room, and even whale song. The musical score supports an
extensive range of sound boards, including Roland SoundCanvas and LAPC-l,
Adlib, Soundblaster 8 and 16-bit boards, Gravis Ultrasound, and Proaudio
Spectrum. Electronic Arts urges players to use a good pair of headphones
when playing SSN-21 Seawolf--this will give a true feeling of 3D
audio-imaging and will greatly enhance gameplay.

In periscope view, the player can see a variety of different animated water
effects and backgrounds as well as thunder and lightning. Stunning
digitized explosions, both underwater and surface, graphically illustrate
the player's strike rate against mission objectives.

33 missions make up the overall campaign, with a random start mechanism
ensuring variety of gameplay. Training missions are included, as are modem
and network play capabilities.

Electronic Arts
1450 Fashion Island Blvd, San Mateo, CA 94404

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