THREE-SIXTY PRESENTS

CHICAGO, IL--June 3, 1993 -- Three-Sixty is known for its tactical,
strategic simulations. At the Summer Consumer Electronic Show they will be
featuring their latest efforts. Targeted at the World War II strategist,
Three-Sixty will be showing V for Victory Gold-Juno-Sword, High Command,
and Victory at Sea.

V FOR VICTORY: GOLD-JUNO-SWORD 

Three-Sixty Pacific, Inc. today announced the upcoming release of the
fourth product in the award winning V for Victory series, V for Victory:
Gold-Juno-Sword. Set in 1944 Gold-Juno-Sword brings the D-Day invasion of
Normandy to the forefront as 100,000 Allied troops assault Hitler's
vaunted Atlantic Wall. Eight German Panzer divisions and three powerful
Commonwealth corps are engulfed in the titanic battle for the French town
of Caen and the Commonwealth beaches. The player acting as the Allied
commander must take and hold a beachhead large enough to serve as a foot
hold in Europe and open a second front against Germany. The player acting
as the German commander must destroy the Commonwealth divisions and force
them to withdraw from the continent.

As with the previous three products in the series, Gold-Juno-Sword with
sport Super VGA graphics, the distinctive V For Victory interface, and
standard features such as "Limited Intelligence," extensive campaign
analysis, and historical variants. New features include additional terrain
types, new weather effects and forecasts, and all new scenarios ranging
from defending the Orne Bridges to the complete Campaign game. As always,
a tutorial scenario is available for the beginner.

This product will support both PC and Macintosh formats. The Mac version
will be available in May; the PC version will be available in June.

HIGH COMMAND

Combining the finest elements of grand strategy with resource management,
Three-Sixty announces High Command: The War in Europe 1939-45.

Set in Europe in 1939, the players have complete control of all military,
economic, and political resources in their quest to lead either the Allied
or Axis forces to a World War II victory. The player acting as leader will
face numerous economic, military, and political decisions: allocate
resources to military units immediately, or invest in company
infrastructures first?

Allocate resources to negation or to sabotage? Military options include
complete control of air, land, and sea forces at strategic and tactical
levels; economic options include production, research and development, and
foreign aid; political options include diplomacy and breaking enemy codes.
Game play also features flexible weather conditions, the ability to adjust
Allied and Axis intelligence, and a strong computer opponent.

Players plan and execute their grand strategy through the use of High
Command's strategic map. Presented in Super VGA graphics, the strategic
map offers 20 display modes that can be activated alone or in combination.
In addition, High Command features a streamlined, comprehensive setup
screen and a state-of-the-art, icon-driven interface that allows for
smooth and simple access to the complex game options. Beginners can assign
virtually any of the game elements to the computer and take on additional
decision-making responsibilities as their experience and skill level
increases.

Last year Colorado Computer Creations made its first version of this
product available through direct mail "baggy sale" only. Impressed with
this independent development effort, Three-Sixty negotiated a long-term
agreement with Colorado Computer Creations comprising further development
of High Command: The War in Europe 193945 through the integration of
Three-Sixty's graphics and interface technology, and retail distribution
of the new product through Electronic Arts' Affiliated Label program. In
addition, the agreement also calls for the joint development and release
of several new products during 1993 and 1994.

VICTORY AT SEA 

Releasing this fall is Three-Sixty's long-awaited World War II Pacific
naval game, Victory at Sea. Designed by world-renowned military expert
James F. Durmigan, Victory at Sea will feature complete strategic and
tactical games, Super VGA graphics, and will support both IBM and
Macintosh platforms. In addition, Three-Sixty will use Victory at Sea to
launch its revolutionary GameBook concept.

Victory at Sea will be the premier World War II Pacific theatre product on
the market due to its depth of play. Victory at Sea is actually two games
in one. In the strategic game players can direct the entire Pacific
campaign at the task force level. When opposing forces get within range of
each other, gamers have the option to "go tactical" and play out the
engagement on a ship-by-ship basis. The GameBook is a true on-line book
comprised of World War II pictures and over 100,000 words of historical
background text. By double clicking on game objects such as ships or
geographic locations, players will find at their fingertips a wealth of
information ranging from commander photographs and biographies to
historical analysis. With additional access provided through the use of
key work Hyper text linkage, menus, and dialog boxes, the GameBook will
enhance the player's game experience by providing an interactive
educational tool and a sense of historical perspective and realism.
Three-Sixty is proud to pioneer the use of Hyper text technology in the
gaming industry.

James F. Dunnigan is a well-known figure in military affairs and in
wargaming. Founder and former chief game designer for Strategic
Publications, Inc., Dunnigan has created over 100 games and to date has
published numerous books, all addressing military issues. His television
appearances include an episode of Donahue and, most recently, a half-hour
question and answer session with Tom Brokaw addressing Iraqi aggression in
the Gulf region.

Three-Sixty titles are distributed exclusively in North America by
Electronic Arts Distribution under its Affiliated Label program.

Three-Sixty -- (408) 879-9144

Electronic Arts Distribution
1450 Fashion Island Blvd, San Mateo, CA 94404

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