Click here for more information on the examples provided.
Throughout this tutorial, I will use the ourworld examples provided.
Now let's make a start.
Start by loading the Image :
"Load_Image"
menu button."eg_pics"
and select the file.
The accepted image formats are :
Load_Map
menu button, and use the browser in the
normal fashion."map"
If this is now saved, every time you choose the mapfile eg_pics/ourworld.map
for loading, you will be offered the option of loading the image file also.
This is a feature of MapMarker, any mapfiles saved will contain as the first
comment line the full pathname for the image being marked. This allows easier
reloading of images being marked in small sections.You will see a map of the world, with certain marked-up areas. These consist of :
"Test_URL"
button,
your selected browser will be called, parsing it the URL linked to the
selected object.
Have a play using this example. Create new shapes. This is done by selecting
one of the radiobuttons under the
Create
menu.
Each time you create a new object, a window will appear asking for a URL and a
piece of annotation text. This is set as the default which you can switch of by
turning off the Options-Force Annotation
checkbutton. I suggest
that you do not turn it off in general, because a mapfile cannot be saved
unless every object has been annotated with a URL. In this case, however,
it doesn't really matter.
It will also contain a string in its URL box. This is a defult string read from
the mapfile. If you wish to change this string, invoke the
Options-Set Default_HTML
button.
If the neccesity arises that multiple similar objects need to be created, go to
the Options-Single_Edit_Mode
checkbutton and switch it off. The
default setting allows creation of one object at a time. Once this has been
done, the canvas bindings are returned to the
defaults. They can also be reset to these at any time using the
Options-Default Edit Mode
button.
Another thing you should try is the edit-functions. Both the defaults and the functions found under the attributes of objects. This proves useful for grouping objects visually when marking up an image.
"Mode"
Menu options.Unfortunately this only works for rppm's at present.
For more information on the "Mode" menu, click here.
Options
menu. You can see how all this is done and what each
one means by clicking here.All that remains is a guide to making your first map.
---
Gudge.