General Options

Annotate_Selected

If this button is pressed and there is currently a selected object on the canvas, a window will be created containing two entry-boxes. If the object has previously been annotated to any degree, this information will be contained in the relevant entry-box. If not then the entry-boxes will be empty. This can now be edited to hold the required information.

When you have finished annotating, press OK to save it, or CANCEL to kill the window without saving it.

Another option available is to test the URL. Do this by pressing the TEST button. In a few moments your selected browser will appear containing the specified file. If the file could not be accessed, the relevant message will be displayed in the browser.

Select First Unannotated

If this button is pressed, all objects on the canvas will be checked to see if it holds a value for a URL. The first item in the canvas' display-list with no URL-value will automatically be selected, and a message-box will come up to confirm this. Press OK.

Then the "Annotation" window will be created allowing annotation to be carried out as described above.

Force_Annotation

If this checkbutton is switched on, each time a new item is created the "Annotation" window will be called. This means that no object can escape being annotated.

It is switched to the "ON" state by default.

Auto_Raise

If this checkbutton is switched on, each time a new item is selected it will automatically be raised to the top of the canvas' display list. In the off position, all objects will hold relative positions in the display list.

It is switched to the "ON" state by default.

Auto_html

NOT YET IMPLEMENTED

Auto_Save

NOT YET IMPLEMENTED

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Gudge.